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July 9, 2026

Counter-Strike 2 Update

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  • Premier Season Five has begun[/*]
  • Added Cache to the Active Duty Map Pool[/*]
  • Removed Overpass from the Active Duty Map Pool[/*]\
  • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
  • Damage is now applied according to precomputed simulation values, baked into the compiled map.[/*]
  • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.[/*][/*]
  • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.[/*]\
  • Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque[/*]
  • Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing[/*]
  • Train 2025 and Sport & Field weapon collections are no longer available in the Armory[/*]
  • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory[/*]\
  • Updated "Custom Paint Job Extended"
  • Added option to include a dedicated overlay mask texture [/*]
  • Added option to set unique overlay UV randomization separate from albedo UV randomization [/*][/*]\
  • Reduced the performance cost of showing the scoreboard.[/*]
  • Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).[/*]
  • Increased sticker rotation precision to allow half-degree increments on application screen.[/*]\
  • Added Instance.QueueAfterThinks[/*]
  • Added Instance.OnWeaponDrop[/*]
  • Added CSWeaponBase.GetOriginalOwner[/*]
  • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.[/*]
  • Added file name and line number to errors caught during the CompileModule step of script loading.[/*]
  • Removed support for deprecated vts assets.[/*]\
  • Updated engine code to the latest version of Source 2[/*]\
  • Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes[/*]
  • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes[/*]
  • Added community maps Debris and El Dorado to Wingman mode[/*]Cache
  • Various clipping adjustments[/*]Dust II
  • Fixed pixel gap Outside Tunnel[/*]
  • Clipping adjustment Outside Tunnel[/*]Inferno
  • Clipping fix to prevent pixel boost at Top of Mid[/*]

Source: original on Steam

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