July 9, 2026
Counter-Strike 2 Update
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- Premier Season Five has begun[/*]
- Added Cache to the Active Duty Map Pool[/*]
- Removed Overpass from the Active Duty Map Pool[/*]\
- Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
- Damage is now applied according to precomputed simulation values, baked into the compiled map.[/*]
- Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.[/*][/*]
- Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.[/*]\
- Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque[/*]
- Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing[/*]
- Train 2025 and Sport & Field weapon collections are no longer available in the Armory[/*]
- Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory[/*]\
- Updated "Custom Paint Job Extended"
- Added option to include a dedicated overlay mask texture [/*]
- Added option to set unique overlay UV randomization separate from albedo UV randomization [/*][/*]\
- Reduced the performance cost of showing the scoreboard.[/*]
- Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).[/*]
- Increased sticker rotation precision to allow half-degree increments on application screen.[/*]\
- Added Instance.QueueAfterThinks[/*]
- Added Instance.OnWeaponDrop[/*]
- Added CSWeaponBase.GetOriginalOwner[/*]
- Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.[/*]
- Added file name and line number to errors caught during the CompileModule step of script loading.[/*]
- Removed support for deprecated vts assets.[/*]\
- Updated engine code to the latest version of Source 2[/*]\
- Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes[/*]
- Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes[/*]
- Added community maps Debris and El Dorado to Wingman mode[/*]Cache
- Various clipping adjustments[/*]Dust II
- Fixed pixel gap Outside Tunnel[/*]
- Clipping adjustment Outside Tunnel[/*]Inferno
- Clipping fix to prevent pixel boost at Top of Mid[/*]
Source: original on Steam