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May 18, 2026

CS2 update, May 19, 2026: Spectator fixes and API

What changed

  • Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
  • Fixed a case of stuck x-ray silhouettes when switching spectator targets.
  • Fixed spectator damage overlay effect.\
  • Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
  • Adjustments to AWP draw to idle animation transition.
  • Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.\Cache
  • Adjusted model for window covers to show collision / decals when shot.
  • Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.\
  • Added Instance.RegisterCheatCommand
  • Added Instance.GetAllPlayerControllers
  • Added Instance.OnBeginRoundRestart
  • Added Instance.SetRoundRemainingTime
  • Added CSPlayerController.AddMoneySpendableNow
  • Added CSPlayerController.GetMoneySpendableNow
  • Added CSPlayerController.AddMoneyEarnedForNextRound
  • Added CSPlayerController.GetMoneyEarnedForNextRound
  • Added CSPlayerPawn.HasHelmet
  • Added CSPlayerPawn.SetHasHelmet
  • Added CSPlayerPawn.IsScoped
  • Added CSWeaponBase.IsSilencerOn
  • Changed the activator for OnPlayerUse to always be the player
  • Changed the caller for OnPlayerUse to always be the used entity
  • Fixed the value of CSInputs.LOOK_AT_WEAPON
  • Fixed a potential crash in exception handling

What it means for players and servers

The update focuses on eliminating visual and mechanical issues for spectators. Fixed post-processing glitches when switching between players, x-ray silhouette sticking, and spectator damage overlay effects. A new weapon_accuracy_stack_boost_limit variable has been added for fairer inaccuracy application when playing on ladders with multiple teammates, and grenade jump throw consistency has been improved.

For community server administrators, this update brings significant API expansions. New methods have been added for managing player money (AddMoneySpendableNow, GetMoneyEarnedForNextRound), equipment control (HasHelmet, SetHasHelmet, IsScoped), weapon inspection (IsSilencerOn), and round event handling (OnBeginRoundRestart, SetRoundRemainingTime). The logic for OnPlayerUse activator and caller has also changed, allowing plugin developers to work more flexibly with player-entity interactions on maps.

The de_cache map received geometric adjustments around windows and vent entrance, with improved window cover models for decal display on hits. It's recommended to verify clipping and collision in window areas if you use custom models on your servers.

Affected modes and maps

Related monitoring pages

Source: original on Steam

Want to play right now? Check the CS2 server monitoring with players online, maps and modes.

CS2 update, May 19, 2026: Spectator fixes and API