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April 30, 2026

CS2 update, May 1, 2026: Cache fixes and physics improvements

What changed

\Cache

  • Map-wide clipping fixes and geometry polish.
  • Fixed some spots where bomb would be unreachable when dropped.
  • Fixed dynamic shadows breaking in some spots.
  • Fixed some surface sound types.\
  • Fixed hand popping when counter-strafing with a grenade equipped.\
  • Limit aim punch to 90 degrees.
  • Added secondary intersection trace for partially-occluded thirdperson weapons.
  • Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
  • Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
  • Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.

What it means for players and servers

The update focuses on fixing issues on the Cache map and general mechanical bugs. Players will notice improved map geometry, fixes for spots where the bomb became unreachable, and more stable dynamic shadows. Issues with weapon visualization during counter-strafing have also been resolved, and aim punch has been capped at 90 degrees, improving predictability in combat. Server owners and administrators don't need to take special action for community servers - changes affect only the client-side and native map geometry. If servers use custom plugins modifying aim punch or physics, check their compatibility with the new limit. Cache received significant geometry polish, including fixes to transitions between sloped and horizontal surfaces, which may improve movement flow. A critical shader compilation error affecting older GPUs has also been fixed - important for servers where players use older hardware.

Source: original on Steam

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CS2 update, May 1, 2026: Cache fixes and physics improvements