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April 20, 2026

CS2 update, April 21, 2026: animations and mechanic fixes

What changed

All changes from the animgraph_2_beta build are now live.\

  • Minor adjustments to viewmodel animations.
  • Adjusted general weapon deploy animation logic.
  • Fixed issues with transitioning between knife attacks.
  • Fixed Elites not shooting in third-person.
  • Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.
  • Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.
  • Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up.
  • Fixed a crash at halftime when transitioning from CT to T.

What it means for players and servers

The update brings changes from the animgraph_2_beta test build into the live version. The main focus is on weapon animations and fixing critical bugs. Players will notice smoother transitions between knife attacks, correct firing behavior for dual pistols in third-person view, and more natural weapon deployment when switching. A serious exploit allowing silent ladder climbing at full run speed has also been patched.

For community server administrators, there are no configuration or plugin changes required. However, it's worth noting that closing the ladder exploit may affect gameplay on maps with non-standard ladder constructions, especially if players relied on this mechanic. Ground smoothing adjustments may slightly change movement feel in terrain transition areas.

The halftime crash fix is particularly important for stability during extended matches. Review your map settings where special transitions between rounds occur.

Source: original on Steam

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