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April 1, 2026

CS2 update, April 2, 2026: Animgraph 2 and optimization

What changed

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.

  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
  • Smoothed in-air crouching transitions in first and third-person.
  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
  • Player height on ramps is now consistent and no longer depends on approach direction.
  • As a result of this change, grenade lineups on sloped surfaces may have changed.\
  • Updated engine code to the latest version of Source 2.\
  • Added function GetRoundRemainingTime.\
  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.\[ SOUND ]
  • Mix adjustments to help accentuate jump landing sounds during combat.
  • New c4 equip sound.
  • Minor adjustments to ambient sound levels.
  • Fixed missing ambient sounds on team selection and end of match screens.
  • Fixed missing sounds in the main menu UI
  • Mix tweaks while taking damage
  • Fixed bug where DeathCam music cue was causing volume ducking for too long.
  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.\
  • In some rare cases, when you turn your head there will be a slight unintended camera shift.
  • The Karambit crouch animation has a strange wrist rotation.
  • Certain combinations of graphics settings result in many things rendering as solid black.
  • Some materials are missing their normal tint.
  • The Default T shirt is missing its pattern.
  • Overpass has broken shadows at Fountain, Playground and Long.
  • Rapid hand switching just shows up as a blinking weapon.
  • The third-person Shadow Daggers deploy animation is misbehaving.
  • Third-person idle animations stop during first-person weapon inspects.
  • The Paracord Knife is missing a deploy animation.

What it means for players and servers

The animation system moves to Animgraph 2, reducing CPU load and network overhead. All third-person animations have been re-authored with improvements to airborne crouching transitions. A key change: player height logic on slopes is now direction-independent, which means grenade lineups on ramps may differ from established positions.

For community server admins, these changes require attention to plugin stability, especially those handling movement and position checks. Network efficiency will improve, benefiting server online performance. Plugins using the new GetRoundRemainingTime function gain a better tool for round timing logic.

Player occlusion now uses GPU queries to prevent clipping through thin walls. Sound updates include jump landing mix enhancements, new C4 equip audio, and adjustments across Nuke, Vertigo, Ancient and other maps. The beta build contains known issues with knife animations and graphics settings that will be addressed before full release.

Affected modes and maps

Related monitoring pages

Source: original on Steam

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