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April 1, 2026

Counter-Strike 2 Update

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.

  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.[/*]
  • Smoothed in-air crouching transitions in first and third-person.[/*]
  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
  • Player height on ramps is now consistent and no longer depends on approach direction.[/*]
  • As a result of this change, grenade lineups on sloped surfaces may have changed.[/*][/*]\
  • Updated engine code to the latest version of Source 2.[/*]\
  • Added function GetRoundRemainingTime.[/*]\
  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.[/*]\[ SOUND ]
  • Mix adjustments to help accentuate jump landing sounds during combat.[/*]
  • New c4 equip sound.[/*]
  • Minor adjustments to ambient sound levels.[/*]
  • Fixed missing ambient sounds on team selection and end of match screens.[/*]
  • Fixed missing sounds in the main menu UI[/*]
  • Mix tweaks while taking damage[/*]
  • Fixed bug where DeathCam music cue was causing volume ducking for too long. [/*]
  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.[/*]
  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.[/*]\
  • In some rare cases, when you turn your head there will be a slight unintended camera shift.[/*]
  • The Karambit crouch animation has a strange wrist rotation.[/*]
  • Certain combinations of graphics settings result in many things rendering as solid black.[/*]
  • Some materials are missing their normal tint.[/*]
  • The Default T shirt is missing its pattern.[/*]
  • Overpass has broken shadows at Fountain, Playground and Long.[/*]
  • Rapid hand switching just shows up as a blinking weapon.[/*]
  • The third-person Shadow Daggers deploy animation is misbehaving.[/*]
  • Third-person idle animations stop during first-person weapon inspects.[/*]
  • The Paracord Knife is missing a deploy animation.[/*]

Source: original on Steam

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